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Image Credit Header image: Artwork by Professor Lubaina Himid, CBE. Photo: @Denise Swanson
ORCID: 0000-0002-8018-1352 and Alboul, Lyuba
(2021)
Work-In-Progress—An Intelligent Immersive Learning System Using AI, XR and Robots.
In: 7th International Conference of the Immersive Learning Research Network (iLRN 2021), May 19 - June 10 2021, Online.
ORCID: 0000-0002-8018-1352, Penders, Jacques and Di Nuovo, Alessandro
(2021)
Safety Assessment of a Robotic Arm Motion including Human Factors.
In: 4th UK Robotics and Automatous Systems Conference (UKRAS 2021), 2/6/2021, online.
ORCID: 0000-0002-8018-1352 and Alboul, Lyuba
(2021)
Initial Evaluation of an Intelligent Virtual Museum Prototype Powered by AI, XR and Robots.
In: 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, 14-19 June 2021, Online.
ORCID: 0000-0002-8018-1352, Hadjiliasi, Aimilios, Alexandrou, Floris and Alboul, Lyuba
(2023)
Interwoven Spaces with XR, AI and Robots: Merging Realities in Space and Time.
In:
Museums and Technologies of Presence.
Routledge.
ISBN 9781003334316
ORCID: 0000-0002-8018-1352
(2023)
Digital Reality Technology, Challenges, and Human Factors.
In:
IEEE Technology and Engineering Management Society Body of Knowledge (TEMSBOK).
Wiley.
ISBN 978-1-119-98760-4
ORCID: 0000-0002-8018-1352 and Hadjiliasi, Aimilios
(2023)
Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method.
In: 9th International Conference of the Immersive Learning Research Network, 18-20 May, 2023, San Luis Obispo, California.
ORCID: 0000-0002-8018-1352, Piki, Andriani
ORCID: 0000-0003-0376-1713, Theodorou, Panayiotis, Leal, Susana, Barradas, Luis CS and Nascimento, João AM
(2024)
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals.
2024 IEEE Gaming, Entertainment and Media Conference (GEM)
.
ISSN 2831-5510
ORCID: 0000-0002-8018-1352, Hadjidemetriou, Panayiotis and Nouhi, Nicolas
(2024)
Exploring the Time Dilation Gameplay in VR, and its Effect on Presence,VR Sickness and Performance.
IEEE International Conference on Games, Entertainment and Media
.
pp. 150-155.
ISSN 2831-5510
ORCID: 0000-0002-8018-1352
(2024)
Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method.
In: 45th Annual Conference of the European Association for Computer Graphics, 22-26 April 2024, Limassol, Cyprus.
ORCID: 0000-0002-8018-1352
(2024)
Investigating students’ immersion, motivation and cultural heritage learning in gamified and non-gamified virtual reality environments.
Proceedings of the 18th International Conference of the Learning Sciences - ICLS 2024
.
pp. 1602-1605.
ISSN 1819-0138